So with the drama of Act 2 still reverberating through everyone's minds, Bridges breaks the tension with information regarding a possible change of transport to Camp Nova.
Jasper and Joe leave separately in the Camaro in search of the soldier that Joe released earlier, hoping to help him by way of recompense.
Bridges offers to take the rest of the group to a small airstrip a few miles away, used by fire fighters to tackle forest fires, although it hasn't been manned in many years and there is no guarantee of finding operational aircraft.
Worth a look though.
The hanger looks promising
No surprise, then, that the objective of this game was to get to the hangar and check the plane within.
A change in tone
The group speed onto the board in their vehicles and begin the joyful task of mowing down any zeds in their path.
Smudge's newly adorned Humvee impales a Siren before it can let out its deathly shriek.
Once the path is clear, Bridges leads the party to the hangar and Smudge takes a look at the plane.
It turns out that the plane is in a state of disrepair, with holes in the fuselage and a worn engine and no fuel to speak of but Smudge reckons he can fix it if they can find the right parts.
Not dead yet
Meanwhile, Brandi takes out her frustrations after losing Blake on the rest of the zeds beginning to surround them. She rampages around the hangar in the pickup, demolishing the horde with out mercy.
Ride of the Valkyrie
The zeds fall in droves
At the edge of the area, Brandi is alerted to a ringing phone behind a nearby bush. It turns out to be in the possession of one among a group of zeds and Brandi knows how to shut it up.
Did you hear something?
Coach climbs atop the hangar and with an M16 recovered from the bodies of the dead soldiers back in Little Leith, he drops the last zed on the table with a stunning long-distance headshot.
(Is that Ross sleeping??)
And so ends this short encounter. No fuss, no muss and a clear objective to keep everyone's minds and hands occupied.
Time to find those parts...
Will Fly Again
The group find themselves at a salvage yard not too far from the airstrip, their goal to find aviation fuel, engine parts and aluminium sheeting to repair the plane.
Only Coach, Smudge, Brandi and Lupe are taking part in the salvage.
Smudge wastes no time and commandeers a forklift to begin loading fuel into the veicles.
"I've always wanted a sot in one of these."
Brandi and Coach skirt perimeter, quietly killing a cluster of zeds barring the way to the rear of the yard.
Machete and axe...
...the perfect tools for the job
Lupe stands watch on top of the Humvee and busies herself popping zeds one by one. She gets surrounded but is not overwhelmed and finishes off the last of the undead.
Coach and Brandi start gathering sheet metal from around the yard and load it up unhindered.
Smudge, having finished loading the fuel, inspects the dead helicopter at the end of the yard. He manages to salvage the engine parts he needs and with that the mission is complete.
Engineer for life
Everyone gets back to the airstrip safe and sound and they begin unloading their haul, ready to work on the plane.
On a Wing and a Prayer
A few days of work later and Smudge has managed to patch up the old plane's fuselage. The rest of the group surround the airstrip, Coach watching from atop the hangar, Lupe on top of the water tower at the end of the road with Blake's M16 and Brandi and Bridges keeping watch from the vehicles.
I decided that for this encounter it would take ten turns of acivation for Smudge and Cornetto (our pilot) to complete the repairs necessary to get airborne.
Brandi and Bridges form a perimeter
Lupe keeps her gun trained
The game begins with some standard zed control with Coach and Lupe taking pot-shots at the few roaming the woods.
Then the sound of an overworked engine draws quickly closer and Shovely Joe's Camaro comes screaming up the tarmac, the moaning horde in pursuit.
Bring the noise
Making an enterance
Jasper and Joe bring their car to a halt outside the hangar.
Jasper jumps out to greet Brandi but their reunion is less than joyful...
Jasper explained that he and Joe had managed to find the soldier. Having explained the events from Pine Bridge, the pair discovered that the soldier was part of a larger force garrisoned in a nearby town, part of an ongoing effort to retake the country.
The survivors were offered sanctuary at the camp and there they discovered the disturbing truth: Nova Scotia hadn't been heard from in months and the likelihood of Camp Nova still being in operation was questionable at best.
Armed with this news, our survivors have a choice; to continue their search for safe haven in Canada or to join the soldiers back the way they came and help in any way they can...
In the end, only Brandi, Joe and Jasper choose to stay behind and the rest ready themselves for the (hopefully) long flight ahead...
The repairs are complete
The trio stay behind...
...as the rest take to the skies.
And so our final act draws to a close with our remaining heroes leaving the ground far behind them.
But it's not over yet. Join us very soon for the Safe House 2015 finale.
Safe House 2015 Links